Club marian gameplay
The tower was completely modified when more islands were introduced to the game.
In the courtyard is a statue of a dragon, where players can attack each other, and it holds the ramp to climb up to the tower and walkway. The Castle Guard stands outside the bridge leading from the forest into the courtyard. The castle has one very, very high tower that has a portal to Stone Circle Island, the Battle Arena, and the Isle of Heroes at its top. Lady Marian is stationed to the right of the dungeon entrance, and Commander Brom stands on the balcony above. To enter a specific dungeon level, type /leveln, where n is the number of the level. Going through the entrance will send the player to the dungeon level equivalent to their XP level. In between the portals is the entrance to the dungeon. The roof of the keep can be accessed by a ramp behind the keep. The castle's keep, which is the only safe zone, an area where players are protected from being damaged by other players, has two portals: one to Haunted Palm, and the other to Frost Bite. The main feature of the island is the castle.
Club marian gameplay update#
The ship used to circle the island, but stopped when an update removed its animation. The tavern is the home of Olaf Vermund and a merchant.Ī path leads from the castle bridge to the dock. This is where the spawn circle is found, as well as two outposts, a tavern and a windmill. The forest is a good place for beginners to train because the monsters are fairly easy to kill and there is a lot to explore. The large forest beyond the castle's moat is riddled with many creatures, and is the only place on the isle where you can fight monsters and complete quests. Players enter the game here, or return here if they die in this island.